The pain of 3d animation, fps.
My hardware is outdated, I am still using gtx 1650, so for animation, I am relying on feeling for preview. Basically, in blender, there is a feature called frame dropping, so it skip the lagging frame, for example, 24 fps a second, if I only has 4 fps, in a...
You can use A.I
Here's the simple workflow if you want to integrate AI.
You have a 2D drawing of your own character, but you want to see the result first. Generate it first; the result will be a mess, so after that, you retopologize it.
Basically, you are wrapping the 3D-generated character...
I find the solution. Basically, the breast has some inertia, not just the breast but all body parts in animation. For example, when arms swing down, the hands still swing up. So the breast has the same idea: when the breast swings down, the breast can still face up.
First question, wouldn't silhouette topology actually suffice if "all you need" is facial expressions?
Suffice yes, but all you need is depends.
Silhouette topology only focuses on the silhouette. The cheek loops and the jaw loops are limited; look at the cheekbones between the...
This is for the next, and I will try something different, because it's so snappy, I want to try like Spider-verse style animation, basically it's on twos. In blender, you can make all the animation become frame by frame or choppy style.
This one was fun to animate, because the hand needs to break it to feel like a zombie, and I used some thriller dance by Michael Jackson for references.
No, if you think of it like that, your character can't be moving, because human topology is focusing on human muscles; they need to deform, if you just put topology like you model an object, the character's deformation will be so limited.
Character topology has some levels, depending on the...
Topology is the main difference between AI and Human. You surely can generate it with AI, but the topology will be a mess.
Mostly, they have a lot of vertices and faces, like thousands, whereas a table is just a simple object; surely it's under 100 or even less.
For example, if you generate a...
Last thread, I shared with you Breaking Down 3D Animation in My Way, from blocking>blocking plus>spline.
Now I want to share with you 3D Basic Modeling in My Way.
The famous meme of learning 3D Modeling will be making a donut, but for me, don't do that!
But do Primitive Modeling.
If you learn...