Yeah, but there's also themes. Something can be technically correct but not fit in. Think of your favorite indie game not counting Expedition 33, it likely was a risk for the developers who made it because they didn't have proper funding.
It can technically be an indie game, but when people want to see someone win an award for best indie game, they want to see a struggling team prevail against the odds. Not a team that has the resources to simply try again if all else failed.
I know what Indie means, but I define things with vibes sometimes. Definitions exist so that we understand language. But language is also a vibe tool as well. You know if something doesn't feel Indie. Again, I don't care that it won indie award. It's my favorite game of recent memory, but I don't consider it Indie.
And didn’t they succeed against the odds? They were ex developers from Ubisoft. When they went in, they are starting from the bottom.
Games are volatile, without a money backing from shareholders. A project like that can ruin them.
If they didn’t hit the mark, that might have been it for the studio. Where a shareholder backed one, can absorb the cost. Possibly for years until they hit it.
All I am saying, is to support where the talent is coming from and acknowledge it. Since all denying it does, is discrediting the independent community.
They had enough money to decide that 9 million was an acceptable investment for the game. That means they have resources. Companies without resources don't spend millions on their first project. They slowly work their way up with smaller projects or keep it fully in-house to keep costs down.
I think part of why they did succeeded, is because of Nintendo bringing attention to them. So, a lot protest purchased the game, and ended up liking it.