That’s because it is a really tragic game. It starts off all nice and fluffy, then proceeds to beat the crap outta ya with the feels. ?
The first half of the game covers a bit about the inquisition that led to the main’s mother trying to find the philosopher stone. Both for her need as an alchemist, and to bring back evidence to free the main’s father.
It gets into Nicolas Flamel’s experiments and how he used his apprentices in order to get to his goal. And every now and then, it covers what happened to the main’s mother, as well as the Bard who spent nearly a decade looking for her.
At this part, the incomplete vessel and the homunculus is like a culmination of their desires. The vessel which was trapped for a long time, and the homunculus that tries to free them.
I feel like my luck is kind of odd lately. I keep finding novels and games like this that look fluffy at first glance, but are actually tragedy in disguise.
Though, it is a very good game. Combat, think of the first half of the game being like a tutorial. Second half is brutal. It is a game that acts in real time, and tests your reaction speed.
Learning to Parry is an absolute must. Since that is how you can access the menu options in battle. Where you can use skills, apply buffs, heal, etc.
Most of the time, I don't understand or remember complicated strategies in games. So I just use every item, potion, or weapon at my disposal and hope for the best, even if it's not a boss fight.