It is always hard to find the sweet spot between OP, growing MC and the joy of killing competent targets.
The former requires not just a system that provides growth and a functioning MC, but it must also not turn MC into a trust fund kid with Auto Leveling and a somewhat relatable MC.
The same goes for foes, too weak and MC killing them is pathetic. Too strong and MC not catching up to them means that MC is patheti

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