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NotaNuffian
NotaNuffian
Which is why Fireball is a fav.
NotaNuffian
NotaNuffian
Book Eater had circles that let users to permanently lock a spell into said "slot", allowing instacast.
Cipiteca396
Cipiteca396
There was a time I tried to write a DnD story.

I had a character explain the spell slot system. She said her lifeforce was like a river, constantly eroding its banks.

New channels could be opened up, but only a limited amount of power could go through them before they dried up. The more often a channel was used, the wider it would get, and the more power could pass through it at once.
Cipiteca396
Cipiteca396
In other words, higher level spell slots are older slots that have been used repeatedly, while low level slots are newer and thus weaker. I had ideas for everyone basically using a different metaphor for the same concept, but I never got around to it.
NotaNuffian
NotaNuffian
That made some sense but also it doesn't. I get the "growth" on the hole the more you use it, but doesn't that mean that eventually, all holes just expand to the supposed limits?

I think the most I often see are nodes, opening channels for higher access of power.
NotaNuffian
NotaNuffian
Maybe I could wrap it so that the node is a "pool" and the nodes of higher energy are such because they can hold more energy.

Once expended, they require time to fill back.
Cipiteca396
Cipiteca396
No wait, that's just mana with more steps...

Are you using 3.5 slots? If so, you can forego the use of 'slots' or nodes, and instead just describe it as a single object (the soul?) that gets engraved with spells. The stronger the object, the more and the stronger the spells that can be engraved on it. Once a spell is used, the engraving fades and has to be reapplied (during a rest).
NotaNuffian
NotaNuffian
Yeah, but I want to limit the written wizards to handful of powerful spells, MC included so that he don't go and spam Nuke whenever he has the power to.

That is the difference between slot system and point system.

... I need to go check on the different editions of slots.

What I envisioned is preselected bullets (analogy, not actual rounds) to be fired and only in resting can the bullets be refilled and swapped.
Cipiteca396
Cipiteca396
Yeah, that's pretty much how 3.5 works. You rest for 8 hours, then spend an hour preparing specific spells. Certain feats can change that, and I think sorcerer does it slightly differently of course.
NotaNuffian
NotaNuffian
What is the difference between 3.5 and 5e? Skimming through the roll20 guide, I am seeing that the wizard just commit the spell into memory. That's it, no mentioning of how the spell slots are formed.
Cipiteca396
Cipiteca396
The main difference between 3.5 and 5e wizards is that in 3.5, you prepare spells in the spell slots, while 5e wizards prepare the spells and then spend slots like mana points to use them.

A 3.5 wizard says, "okay, I have two copies of magic missile and one copy of shield prepared."

A 5e wizard says, "okay, I have magic missile and shield prepared. I can cast each spell twice, or both spells once."
NotaNuffian
NotaNuffian
So 3.5 can only cast 2 magic missiles and 1 shield while 5e is... 2 magic missiles or 2 shield or...

What does "both spells once" means?

Is this about the output?
Cipiteca396
Cipiteca396
1 magic missile, and 1 shield. 1+1 = 2 spell slots.

3.5 wizards get an extra slot though. T.T
NotaNuffian
NotaNuffian
... so wizards were nerfed.

I get why though, the versatility to allow the limited spells be casted a cost than to have a premade crap that is fixed.
Cipiteca396
Cipiteca396

This is a 3.5 Spellbook.

See how each slot is filled with the same spell, even though the caster knows 7 different spells?
NotaNuffian
NotaNuffian
Basically the wizard will just commit to the bit and use the most effective spell.

If there is a cockblock slot, then the wizard will still just use a the same cocking most powerful spell.
Cipiteca396
Cipiteca396
Well, sometimes yes. However, some spells have situational value. That's why you prepare different spells every day, and especially when you know what you might encounter. Maybe you have a generic loadout for everyday use, maybe you grab illusions and charm spells for talking, maybe you know you need something dead and take ten copies of fireball. :blob_gift:
Prince_Azmiran_Myrian
Prince_Azmiran_Myrian
The reason for spell slots is game balance. Though, spellcasters tend to be on the weaker side at low levels. At high levels they are OP, so they need some limiting.
NotaNuffian
NotaNuffian
In a dangerous world, all you need is fireball.
Cipiteca396
Cipiteca396
Until the red dragon (immune to fire) appears.

Then you need the Metamagic that lets your fireball deal frost damage instead.
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