To have kick-a** fight scenes.
In all seriousness, it should move the story forward and preferably reflect the protagonist's maturity.
What I mean by gimmick is something you wouldn't exactly find in other stories (though not really original), say, for example, One Piece's devil fruits...
As the title says.
I have a few gimmicks/power systems that I want to integrate into a story, but I have no such story to do so.
Essentially what I'm asking for is to know how to come up with a story surrounding such gimmicks/power systems.
For context, in the story, it's going to be: 'final killed players are permanently dead, and only the victor goes back to the lobby.' But that causes a serious problem - a rather quick depletion of players.
To combat this, there'll be a single lifeline for these 'final killed' players - a gulag...
Absolutely great idea! I was simply thinking of allowing any and all items to deflect fireballs, but making so that only swords with a specific upgrade can deflect them is an idea I'll have to implement. Can't decide if it should be an in-match upgrade or a perma upgrade.
Though, fireballs will...
Looking at the sprite, it appears to be a solid object (I understand there's no sprite for a ball of fire, but it would still make some sense), so strike it with your sword like a baseball, haha.
They do make an explosion, so it is theoretically possible (if you ignore your lost limbs and the...
Everything in the original minigame is there.
The coins, just like in Hypixel, are only used in the Bedwars hub, but here, instead of cosmetics you can buy upgrades.
There is only the Bedwars hub. The winner of the match gets transported back to here.
Though the permanent death aspect will...
As the title says, I'm wondering if a story based on Hypixel's Bedwars* would do any good on Scribble Hub? :blob_hmm_two:
*Bedwars is a Minecraft minigame originally made by the largest server, Hypixel. You can queue into a game of solos, duos, trios, and squads. The entire goal of the minigame...