AnonUnlimited
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- Joined
- Apr 18, 2022
- Messages
- 4,569
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- 183
Thought this was a great video.
AAA gaming today is both.I came here hyped about a rant about how modern game design is too approachable and caters to low commitment players, instead I get "They want gaming to not only cater to it's current mainstream audience, which is stupid because they make up 60% of the playerbase."
It doesn't matter how bad triple A trends might be or yet become, I'll still call the video's argument a load of crap.AAA gaming today is both.
Yep.Gatekeeping is based
Gatekeeping is something that happens automatically if the product is undesirable for the user.Yep.
Not none, not heavy.
A small dose of gatekeeping is perfect.
Meanwhile Phantasy star online2 (famous at a time to jp)Gatekeeping is something that happens automatically if the product is undesirable for the user.
I think what mh rise did was actually great, yes it maked the game softer with the attention of making it less time consuming because in all the entries before it took hours to archive anything. It opened the possibility for people that have not enough time for normal mh. I think this is the best example for when making a game softer makes actually sense. Far cry 6 made it easier for no reason, it ruined the game. Lesson of the day is that mh is great.
MonHun and Fromsoft are the last bastions of good AAA game design.Monster hunter is still good though.