Adventurer's Guild Adventurer's Guild - OOC Room

Bochi

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Mhm, I think it would be good to get a second player on making the region too. We can waive the third player requirement since we're in a rush to get a rank D+ region.

Ideally I'd like to avoid the situation where it's basically only one person who makes the entire region.

So if you're able to find someone to help you take quests there, that would be a huge help! :blob_happy:
Kinda hard to find a suitable person do that :blob_hmm_two:
 

Bochi

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Have them tag along in a party quest or something. :blob_happy:

In either case, if it's truly a Rank D+ region, their quest report should speak of the incredible dangers of the region~
I mean, there's not many available people for it.

Feather and Liz are in the Spire Reef, Nene is doing her E rank exams :blob_hmm_two:
 
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Vanus

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Why does this sound so familiar~ Hmm, yokai? :blob_hmm_two:

So a question here is how are ordinary adventurers are supposed to get there when @Epsil clearly struggled to get to Fuyu Machi?

If we establish a trade relationship, how will the merchants and civilians get through the barrier?

Is it just me, or do they seem unwilling?

To be fair, we don't even know what's beyond the mountain and forest. Isn't it bluffing to say that we're able to handle it?

If you ask me, lately it's been feeling like our adventurers are spread thin. Can we afford to commit more adventurers to a new place? Or better yet -- is it worth it for the guild to redirect adventurers in Gelderholm to Fuyu Machi? Since @Bochi has been there recently, would you support the guild pulling adventurers from Gelderholm to send them to Fuyu Machi? If yes, why?

Are those talismans and mana ores worth the lives of dwarvs?

Perhaps working together is a desirable thing... you bring up a good point that the world is a dangerous place.

I think for now... perhaps we can send an invitation for one of them to come over for tea.

Sounds nice. Are they willing to trade it? What would they want from us? Fuyu Machi seems to be quite a wealthy country. Are they willing to trade it for anything that we have?


Ah... I suppose I agree more with @Vanus here. The Adventurer's Guild isn't exactly enemies with the Merchant Guild. If anything, we often work together and share the profits.

Our guild lacks wagons and traders and all that infrastructure to do the trading ourselves.

Similarly, the Merchant Guild often requires protection.

If we were to establish a trade relationship with Fuyu Machi, then most likely we would collaborate with the Merchants guild.



That's an... interesting... proposition. You're saying that we should get involved completely without the merchant guild?

How will we arrange for goods to be transported? We don't have a network of warehouses or horses or wagons...? Not to be mean, but most of our adventurers are wandering buffoons who don't exactly come across as skilled merchants.

Perhaps you have a suggestion of some kind?
Don't use me I deleted my post some else can deal with it.
 

Bochi

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should get involved completely without the merchant guild?

How will we arrange for goods to be transported? We don't have a network of warehouses or horses or wagons...? Not to be mean, but most of our adventurers are wandering buffoons who don't exactly come across as skilled merchants.

Perhaps you have a suggestion of some kind?
Ohko wa baka! This conversation took place OOC! It's not IC! :blob_hmph:
 
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Epsil

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Adventurer's Guild ---- Merchant's Guild ---- Merchants

The Adventurer's Guild works with Merchants only when the Merchant Guild sends out requests. If the Adventurer's Guild wants a piece of the jade trade in Fuyu, they'll either have to go there themselves or get Merchants through the Merchant's Guild. And if the Merchant's Guild comes into play, the amount of money the Adventurer's Guild makes will be a measly amount, since any profit will go through the Merchant's Guild first.

So if the Adventurer's Guild, whose HQ in Scribel is already in danger of rotting and breaking down when the wind blows the wrong way, wants a share of the large pie that is the Fuyu market, they had better set up a branch there and buy the things themselves.
I'm a tad torn, some of me agrees with @Vanus and some with @Bochi

While, @Bochi makes a good point with how being the first guild to establish connections with Fuyu Machi will definitely be beneficial, and it sounds like they have some pretty valuable and cool trinkets (Jade, Paper talismans) that would be good for an adventurer. Fuyu Machi could also be a good point for adventurers and an even better strategic place, as it is pretty safe, protected by a barrier.

@Vanus also makes a good point as the Jade trinket's wouldn't really be profitable. The guild already starts with an initial loss for buying the land and setting up the adventurer's guild (Money and Labour). Who knows how long it'll be before the jade can actually be transported to Scribel, judging by the long destination and even longer destinations to other guild areas.

Even if it arrives at Scribel, chances are the merchants guild will try to capitalise on it, even if the shogun doesn't allow them to enter the town, they can still capitalise on it. (For this I'm gonna use @GDLiZy and @Generic.Archdemon 's Merchant exchange as an example on their tricksyness (which was really fucking good by the way)). The Adventurer Guild would probably end up signing a deal with the merchant's guild to sell the excess jade and probably for them to transport it from Fuyu Machi to Scribel and onwards , maybe even strong-armed into it.

(If not, the Merchant's Guild could become an enemy of Fuyu Machi via evil means eg: Poisoning the magic of the mountain) Refuted via GM's tavern report.

We don't know how much the guild would make and if it would even earn enough for the cost of the land and labour for the guild branch.

The point that the mountain uses magic to grow its stuff is kinda attractive, but Scribel's itself is pretty self sufficient: A city, access to the sea (Spire Reef), farms, mines. Scribel isn't in a deficiency of magic healing herbs or stuff like that either, while powerful potions sound nice as well as enchanted weapons, we don't really need it in. The quests on the quest board usually get completed without needing any of these.

If it's at higher ranked places eg: Spire Reef, they'd probably have the stuff already since they're a rank D region to match the danger, like how they have silver. (More Danger = More Loot). It would be more expensive though.

However, it would be nice for the guild to get a new start. cus @GM isn't addressing issues like the golden rose, the non-existant market, the high inflation in the fucking markets eg: 90G for a low grade healing potion. Also why the fuck are alchemists making medicine / healing potions when that's an apothecarists job. Even the merchant's guild made a quest to expose his procrastination routine.

@GM would probably agree to move as he can be lazy without being disturbed by the Merchant's Guild, or the golden rose.

It also doesn't really seem like a rank D to C region. It could have a rank D - C exam, in the cursed mountain you mentioned, but it pales in comparison to a place like Spire Reef.

TLDR:
  • Benefits:
    • Being the first to settle in Fuyu Machi, gives the guild some power above other guilds that settle there (if they can)
    • Strategic location, cool stuff
    • @GM doesn't need to bother with the Golden rose, Merchant's Guild and can be lazy all he/she/it/ wants.
    • Cat girls
  • Un-benefits
    • Jade: Transport time, already exists and is sold by merchant's guild.
    • Building / Labour costs = Initial Loss, it is not known if the jade can generate enough income to pay of this loss.
    • I swear to god if the reports there contain beastiality i will bleach my eyes out.
    • @GM will probably get watched by the shogon instead
    • Barrier pass device? Don't want people to pull an Adsall now do we.

I guess I'm for Fuyu Machi
 

Bochi

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I'm a tad torn, some of me agrees with @Vanus and some with @Bochi

While, @Bochi makes a good point with how being the first guild to establish connections with Fuyu Machi will definitely be beneficial, and it sounds like they have some pretty valuable and cool trinkets (Jade, Paper talismans) that would be good for an adventurer. Fuyu Machi could also be a good point for adventurers and an even better strategic place, as it is pretty safe, protected by a barrier.

@Vanus also makes a good point as the Jade trinket's wouldn't really be profitable. The guild already starts with an initial loss for buying the land and setting up the adventurer's guild (Money and Labour). Who knows how long it'll be before the jade can actually be transported to Scribel, judging by the long destination and even longer destinations to other guild areas.

Even if it arrives at Scribel, chances are the merchants guild will try to capitalise on it, even if the shogun doesn't allow them to enter the town, they can still capitalise on it. (For this I'm gonna use @GDLiZy and @Generic.Archdemon 's Merchant exchange as an example on their tricksyness (which was really fucking good by the way)). The Adventurer Guild would probably end up signing a deal with the merchant's guild to sell the excess jade and probably for them to transport it from Fuyu Machi to Scribel and onwards , maybe even strong-armed into it.

(If not, the Merchant's Guild could become an enemy of Fuyu Machi via evil means eg: Poisoning the magic of the mountain)

We don't know how much the guild would make and if it would even earn enough for the cost of the land and labour for the guild branch.

The point that the mountain uses magic to grow its stuff is kinda attractive, but Scribel's itself is pretty self sufficient: A city, access to the sea (Spire Reef), farms, mines. Scribel isn't in a deficiency of magic healing herbs or stuff like that either, while powerful potions sound nice as well as enchanted weapons, we don't really need it in. The quests on the quest board usually get completed without needing any of these.

If it's at higher ranked places eg: Spire Reef, they'd probably have the stuff already since they're a rank D region to match the danger, like how they have silver. (More Danger = More Loot). It would be more expensive though.

However, it would be nice for the guild to get a new start. cus @GM isn't addressing issues like the golden rose, the non-existant market, the high inflation in the fucking markets eg: 90G for a low grade healing potion. Also why the fuck are alchemists making medicine / healing potions when that's an apothecarists job. Even the merchant's guild made a quest to expose his procrastination routine.

@GM would probably agree to move as he can be lazy without being disturbed by the Merchant's Guild, or the golden rose.

It also doesn't really seem like a rank D to C region. It could have a rank D - C exam, in the cursed mountain you mentioned, but it pales in comparison to a place like Spire Reef.

TLDR:
  • Benefits:
    • Being the first to settle in Fuyu Machi, gives the guild some power above other guilds that settle there (if they can)
    • Strategic location, cool stuff
    • @GM doesn't need to bother with the Golden rose, Merchant's Guild and can be lazy all he/she/it/ wants.
    • Cat girls
  • Un-benefits
    • Jade: Transport time, already exists and is sold by merchant's guild.
    • Building / Labour costs = Initial Loss, it is not known if the jade can generate enough income to pay of this loss.
    • I swear to god if the reports there contain beastiality i will bleach my eyes out.
    • @GM will probably get watched by the shogon instead
    • Barrier pass device? Don't want people to pull an Adsall now do we.

I guess I'm for Fuyu Machi
My boy...when you want to introduce a region that you're aiming to be for Lvl 1-30, you gotta first introduce the lvl 1 parts. Then when people have comfortably settled in you introduce the lvl 60 part like a surprise Gae Bolg to the Rho Aias :blob_evil:
 

Epsil

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My boy...when you want to introduce a region that you're aiming to be for Lvl 1-30, you gotta first introduce the lvl 1 parts. Then when people have comfortably settled in you introduce the lvl 60 part like a surprise Gae Bolg to the Rho Aias :blob_evil:
*the mountain was a giant turtle all along, and its really slowly making its way towards scribel.*
 

Vanus

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*the mountain was a giant tortoise all along, and its really slowly making its way towards scribel.*
Oh well just ignore it and relocate everything in Scribel we have the time to move the city behind the tortoise.
 

Epsil

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Oh well just ignore it and relocate everything in Scribel we have the time to move the city behind the tortoise.
I feel that AIEO will have some fun trying to establish a spy network in a city with guards constantly vigilant about adventurers, I don't know why she'd do it but it sounds pretty challenging.
 

GM

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(For this I'm gonna use @GDLiZy and @Generic.Archdemon 's Merchant exchange as an example on their tricksyness (which was really fucking good by the way))
Can someone summarize this for me, because I didn't read these.

:blob_hmph: :blob_hmph: I don't have time to read everything that gets dumped in the receptionist thread.

What exactly has @GDLiZy and @Generic.Archdemon done with the Merchant's guild so far?

And can someone please make a library entry~?

the high inflation in the fucking markets eg: 90G for a low grade healing potion
It's not inflation! :blob_hmph: The price was carefully indexed to medieval prices. Herbs were expensive in the medieval era.

@GM isn't addressing issues like the golden rose,
There's too many secret evil criminal syndicates that I universally decided that it's not worth my energy to follow all of them. :blobrofl: Especially since everyone has their own favorite crime syndicate or cult.

My boy...when you want to introduce a region that you're aiming to be for Lvl 1-30, you gotta first introduce the lvl 1 parts. Then when people have comfortably settled in you introduce the lvl 60 part like a surprise Gae Bolg to the Rho Aias :blob_evil:
Given that I've usually written five quest per level... I don't want to need to write 150 quests :blobrofl::blobrofl::blobrofl:
 
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