I use the description of my skills to explain the current level they're at, e.g. saying that Liana's enhanced strength is only just above the average human and strengthened further for a period of time after consuming blood. It gives an idea of her strength while allowing flexibility.ON a side note, I will say what I found tho... I had never played an AG forum RPG before... So Intially, putting levels on abilities and skills, seemed to simplified envisioning the character... becasue there is a level system with the quest.
But ultimately, this is not a video game, so there is no AI that needs to understand things in levels. And in the recent quests I found by having skill levels was reductive for me. I ended up removing them. It was better to just describe the skill and competency level in the description... bur that might just be me, I feel that decribing evel of the ability react more naturally to the plots unfolding,
Hmm... I kind of want to avoid that kind of OOC note as much as possible. I’m not totally sure why I’m resistant to that idea. I think I’d almost prefer to have hints in the description: (e.g. “There are werewolves wandering the road, beware”) rather than a blunt (“OOC: your character must have a life-death encounter with a werewolf”).Then, how about an OOC note stating that players can't breeze through it and have to struggle to survive in this quest?
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I didn't know being prideful meant being heartless.Now I face another problem. I am struggling in the tax collection quest. My character is heartless, while I am not. So I am actually having an emotional struggle writing it.![]()
I think that's not his name! XDMemo Title: Imelda Carson
Memo Category: NPC
Content:
- an incubus demon
- has black blood
- has sharp gold horns on his head
- has a black, whip-like tail with a gold tuft at the end
- has bronze-coloured skin
- is very handsome
- feeds on the vitality of women through intimate/sexual acts - a literal sexual predator
- known to drink hard from late afternoon to evening
- has many friends
- lives in the tavern on the 3rd floor
- has created an informal contract with the new-born vampire, Liana, to feed on her in return for feeding her his blood
- doesn't seem to be an adventurer but has a job
- presents himself as a softie
- has a good relationship with the tavern maid Rosa, often giving her very generous tips
Reference:
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I agree that OOC notes aren't that fun! >.<Hmm... I kind of want to avoid that kind of OOC note as much as possible. I’m not totally sure why I’m resistant to that idea. I think I’d almost prefer to have hints in the description: (e.g. “There are werewolves wandering the road, beware”) rather than a blunt (“OOC: your character must have a life-death encounter with a werewolf”).
In this sense, it’s about the quality of designing the quest, IMO.
It's more of the AI not having consideration to humans as it simply does not care about them, especially with how much superior it considers itself.I didn't know being prideful meant being heartless.
'o'
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I mean...the fact you've been explaining for most of the day about how you want the D rank to have characters suffer losses kind of suggests that your hints in the quests are not blatant enough...Hmm... I kind of want to avoid that kind of OOC note as much as possible. I’m not totally sure why I’m resistant to that idea. I think I’d almost prefer to have hints in the description: (e.g. “There are werewolves wandering the road, beware”) rather than a blunt (“OOC: your character must have a life-death encounter with a werewolf”).
In this sense, it’s about the quality of designing the quest, IMO.
x.x) *leti dies in her first combat mission*Yeah, I understand what you’re saying.
IMO, from a quest difficulty perspective, it’s a sensitivity and specificity question. Some players are approaching AG with a more realistic mindset, whereas others have clearly gone for a more fantasy interpretation.
I wanted a Rank D quest that anybody would look at and think: “That’s hard/impossible” — regardless if you’re playing a more realistic character or a more powered-up characters (which there are plenty of in the guild).
In a sense, I actually took the median as my reference point. Many of the quests are hard from a realism perspective (hence the complaints about the Rank E exam), yet most of the characters in AG so far breezed through it.
For Rank D, I wanted to be extra sure that no character just “breezes through” the exam — i.e. my character fireballed for two hours straight and killed everyone, so we took zero losses because I’m awesome.
...So the bar was set higher than usual.
Does this set the bar too high for the realistic players? Yeah, probably. You’ll have to find an alternative strategy to someone pass the exam, even if it means that your entire party gets wiped out in the first hour and you spend the next six hours cowering under a pile of rubble like a terrified baby — that’s still a pass.
Ah!I think that's not his name! XD
Well, do what you think is best! ^^)/I think I might remove the time requirement from the Gelderholm Rank D exam. And instead leave it up for author interpretation how long it might take before the sappers find the breach point. Might suggest as fast as an hour. Could take 16 hours? We have no idea.
Then, why not make him dense instead of heartless?It's more of the AI not having consideration to humans as it simply does not care about them, especially with how much superior it considers itself.
Put simply: Exal does not care that a family has no money due to the man and child being sick, as this does not excuse them not paying their taxes, and as Exal has no relation to them, it simply doesn't care what happens to them or why they can't pay.Then, why not make him dense instead of heartless?
Since he's full of pride, he'd want people to worship how great he is, as well as how much better at things he is, so maybe have the people showing disrespect and hatred if he's being 'heartless' and make him start to develop an understanding of being more lenient?
I don't know, I'm not good at that kind of thing...
orz
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60 in total, as seen in the first post of this thread:how many levels are there?
'-'Put simply: Exal does not care that a family has no money due to the man and child being sick, as this does not excuse them not paying their taxes, and as Exal has no relation to them, it simply doesn't care what happens to them or why they can't pay.
Sounds like the perfect Tax collector!Put simply: Exal does not care that a family has no money due to the man and child being sick, as this does not excuse them not paying their taxes, and as Exal has no relation to them, it simply doesn't care what happens to them or why they can't pay.
That wouldn't bring in the taxes, so that's a no.'-'
Then why not just write that they attacked you out of panic and you retaliated - accidentally killing them, or incapacitating them?
'-'
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Yes. Sadly. Which I am not.Sounds like the perfect Tax collector!
But wouldn't those who can't pay be evicted/have their belongings taken to make up for it?That wouldn't bring in the taxes, so that's a no.