Adventurer's Guild Adventurer's Guild - OOC Room

Epsil

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Sounds good, although I think we would have to consider how "permanent" of an issue the hydra will be.

If the idea is keep it around as a semi-permanent threat, then I'm comfortable will making a whole series of Quest Board items focused on hydra-related things. Otherwise, I think it's preferable to keep temporary threats to Custom Quests.

I'm also thinking a mine is extremely reasonable in the dwarven city.


This is a RL comment, but Tin is actually extremely rare and quite low melting point.

It actually only takes trace amounts of tin alloyed with copper to make bronze.

Copper alone is a bit too soft for swords. Think of pennies being smushed in a penny roller.
I only put tin on there so that Bronze would exist :3
 

GM

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When people were saying the hydra had minions, what exactly did they have in mind? @Yorth
 

Epsil

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For environments like poison marshes, I'm thinking of using gold to create gold lined boots which would allow you to trek through acid and poison.
 

GM

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Also how realistic do people want the metallurgy to be?

I actually know quite a bit... :blob_no::blob_no::blob_no: It's one of my random hobbies.

Do people actually want the ores? Like cassiterite for tin? Malachite for copper?

Or do people want it simplified extensively?
 

Epsil

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Also how realistic do people want the metallurgy to be?

I actually know quite a bit... :blob_no::blob_no::blob_no: It's one of my random hobbies.

Do people actually want the ores? Like cassiterite for tin? Malachite for copper?

Or do people want it simplified extensively?
Me personally, I just want a tier list so theres some sense of advancement in weaponry. Sure people can have their custom metals and stuff, but at least there is a baseline / control to measure it to.
 

Yorth

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Also how realistic do people want the metallurgy to be?

I actually know quite a bit... :blob_no::blob_no::blob_no: It's one of my random hobbies.

Do people actually want the ores? Like cassiterite for tin? Malachite for copper?

Or do people want it simplified extensively?
Prolly simplified for higher accessibility
 

AliceShiki

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Sounds good, although I think we would have to consider how "permanent" of an issue the hydra will be.

If the idea is keep it around as a semi-permanent threat, then I'm comfortable will making a whole series of Quest Board items focused on hydra-related things. Otherwise, I think it's preferable to keep temporary threats to Custom Quests.

I'm also thinking a mine is extremely reasonable in the dwarven city.
Good points! I think we'll eventually slay the Hydra, so most of those might be better for the Custom Quests~

The delivery quest in particular can stay as a permanent one IMO though. The trade deal will remain regardless of Hydra or not, so it's something that will always be needed.
Also how realistic do people want the metallurgy to be?

I actually know quite a bit... :blob_no::blob_no::blob_no: It's one of my random hobbies.

Do people actually want the ores? Like cassiterite for tin? Malachite for copper?

Or do people want it simplified extensively?
Simplified to some extent would be best IMO. Some realism is nice, but not to the point it makes things counter-intuitive or that deals with things the average player never heard of.
 
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Epsil

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So far:

Copper: Base material, too weak for weapons/ armour.
Tin: Base material: A little is needed to make bronze. (Obtained Idk how)
Iron: Material: Obtained via mining, Classic Standard material.
Bronze: Material: Better than Iron. In density and a bit in durability.
.
.
.
Diamond: Strong material, due to it's low abundance usually used for the tips of spears and swords. Weapons made with pure diamond could be considered a treasure.
 

FenrIIrz

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You forgot the new netherite stuff
Are we installing the mods?
So far:

Copper: Base material, too weak for weapons/ armour.
Tin: Base material: A little is needed to make bronze. (Obtained Idk how)
Iron: Material: Obtained via mining, Classic Standard material.
Bronze: Material: Better than Iron. In density and a bit in durability.
.
.
.
Diamond: Strong material, due to it's low abundance usually used for the tips of spears and swords. Weapons made with pure diamond could be considered a treasure.
Yeah, diamonds are brittle so making whole sword with it is bad idea.
 

Epsil

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For the metal classification stuff, I think we should let the reports do their own thing. Whatever people discover is what we use.

I guess, but there should be a libary entry logging it all so the information is easily accessible.
 

Yorth

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I guess, but there should be a libary entry logging it all so the information is easily accessible.
So many things need library entries. Hopefully tomorrow we get to update worldanvil with all the stuff we know.
 

darkza1569

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Has anyone met with my event character while role playing yet? If not then I'm going to make a quest about him and adding him into the library.
 

GM

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The delivery quest in particular can stay as a permanent one IMO though. The trade deal will remain regardless of Hydra or not, so it's something that will always be needed.
Agreed. Although that's barely one quest.

I spotted a lot of wildlife in the team's quest report, but nothing stood out to me as worth having a standing subjugation order. Like to me it seems a bit silly to have a standing subjugation quest for mountain bears or snowy owls.

---------

I like a lot of the poisoned earth plots.

Also exactly how does a sea monster attack an underground city?

By flooding it? :blob_hmm_two:
I assume it's a Hydra that can live in both land and sea~
But if it's big, and if it takes narrow underground tunnels to get to the city... unless it isn't so narrow?

I'm also thinking of tons of giant poisonous snakes at the standard mob monsters.

I guess it would make sense if the snakes slithered their way into the tunnels
 
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