Wait, but the description from the lvl system had a well-defined 'power-level' that continued to increase in each lvl. There are even OOC rules that told us to keep our power consistent with our lvl. There is a clear progression of power for the adventurers, so I thought that the EXP is similiar to the typical RPG EXP.Well, the level is not like, an actual experience of the adventurer thing, but more like a system the guild put in place to measure your strength and allowing you to take tougher quests and stuff.
So... I think it's fine to cut it?
Ah, well, I'm not the creator either, so it's all just my personal opinion, but like...Wait, but the description from the lvl system had a well-defined 'power-level' that continued to increase in each lvl. There are even OOC rules that told us to keep our power consistent with our lvl. There is a clear progression of power for the adventurers, so I thought that the EXP is similiar to the typical RPG EXP.
Well, I'm not the creator of the game and I'm sure you're more experienced than me so I'll concede on the topic.
It is probably more to prevent people from rushing through the content and/or just powerlevel their chars to the point the game goes stale. So it is kinda needed. Think of it as a buffer to let people think of new quests.Well, the level is not like, an actual experience of the adventurer thing, but more like a system the guild put in place to measure your strength and allowing you to take tougher quests and stuff.
So... I think it's fine to cut it?
I've updated the quest board as exploration reports come in.seems like there are a lot of new locations, I think I'll stream later today too.
You should make some!Btw, now that I think about it, we don't have any quests related to helping wounded people and what not... Are our healers that good to be the only part of the city that aren't understaffed? o.0
I just saw that someone got ambushed by the bandit group. Maybe my dream will be coming to the realisation soon!
Also, I don't really like how the guild can decide the amounts of exp you got. Don't get me wrong, golds are fine, but I think that the exp should be given according to how much the adventurers had experienced, meaning that you can't deduct any experience from failing to complete the quest because of a dangerous life-threatening scenario. Sure we can set the upper limits for the exp, but, for the sake of realism, we should never mention how guild could reduce the received experience.
Well, the level is not like, an actual experience of the adventurer thing, but more like a system the guild put in place to measure your strength and allowing you to take tougher quests and stuff.
So... I think it's fine to cut it?
Wait, but the description from the lvl system had a well-defined 'power-level' that continued to increase in each lvl. There are even OOC rules that told us to keep our power consistent with our lvl. There is a clear progression of power for the adventurers, so I thought that the EXP is similiar to the typical RPG EXP.
Well, I'm not the creator of the game and I'm sure you're more experienced than me so I'll concede on the topic.
Ah, well, I'm not the creator either, so it's all just my personal opinion, but like...
From the way I see it, those are 2 different things.
The Level and the EXP are guild measurements for how much stuff you did for the guild and what quests you can get.
The OOC Rules to keep power level consistent with Guild Level are... Well, OOC Rules. As in, when you join the game you are expected to have a low power level, and as you play, you are expected to get stronger at a certain pace. In order to keep things kinda balanced and not have one player super stronger than the other because they simply decided to start stronger and stuff.
At least that's how I view it~
I agree with all of you!It is probably more to prevent people from rushing through the content and/or just powerlevel their chars to the point the game goes stale. So it is kinda needed. Think of it as a buffer to let people think of new quests.
I'll try later I guess~You should make some!
I actually really like this idea! I'll see if I can work towards it in future quests, but of course, if another idea begins showing up, I won't force this idea to come to fruition. |
I liked the idea of multiplying by 10 everywhere to get greater granularity on the currency.I feel we should tweak the currency system to something that resembles a currency system before money became pointless.
I agree. It's just to make possible for people that want to roleplay with currency to be a reasonable option. Maybe also a bit of ethics rules like "If you don't want to deep dive in the world of role play with currency, please don't mess it up later on" kind of stuff. It is very easy to gain a large amount of money when you don't spend it on anything and the economy is a very delicate thing that can break when people run wild.I liked the idea of multiplying by 10 everywhere to get greater granularity on the currency.
I think one of the struggles is that there aren’t obvious expenditures in the game except for RP.
There is a loose “daily living costs are 1G per day”, but it’s not enforced in any way.
However the game is liquid time and difficult to regulate in terms of living expenses. I also don’t want to make the game too complex, because I think simple rules are just more accessible for more people.
We could implement a fine system.I agree. It's just to make possible for people that want to roleplay with currency to be a reasonable option. Maybe also a bit of ethics rules like "If you don't want to deep dive in the world of role play with currency, please don't mess it up later on" kind of stuff. It is very easy to gain a large amount of money when you don't spend it on anything and the economy is a very delicate thing that can break when people run wild.
Obviously the goal is to keep everyone broke.
An Arachne Maid!! Woohoo!! Both of our chars can weave stuff too and have same age.
Character Sheet - Sheryl
GenderFemale RaceArachne Age21 ClassMaid Level1 Exp0/200
Appearance ![]()
Personality Somewhere between the drilled modesty and elegance as a maid to the brash, ditsy attitude inherited from her parents.
Backstory I'm just a maid with amnesia that ended up here~ tee hee~?
Inventory Skills
Item Description Tea Set A tea set complete with a kettle and seven tea-cups. Pouch of Tea Leaves A pouch containing ingredients for Black, Green, White, Chrysanthemum and Hibiscus tea. Cleaning Tools A set of basic cleaning tools Money Pouch A pouch to keep money safe. Currently with 30 shiny ducats.
Skill Description Tea Brewing The basic skills required to brew tasteful tea. Thread Weaving Being an Arachne, Sheryl can weave her threads to make clothing and other textile products out of her thread. There is a limit to how much she can produce, as it requires quite a bit of stamina and she needs to be well fed to produce good quality thread. Cleaning The basic skills require to gracefully clean a room.
How would you feel if any and all customization/items/learning skills require spending gold through npc shops or player trades?![]()
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It's honestly kinda hard to think of much things to consume money tbh... I mean, it obviously depends on each character, but mine has pretty much nothing she wants to buy aside from a temple! xD
So money for the most part for me is worthless regardless of what money sinks are added... >.>
It's always good to have some ways to spend money though~
Nice to know~ |
nekomancer
I feel like it would be too restricting and take some of the freeform nature of the game.How would you feel if any and all customization/items/learning skills require spending gold through npc shops or player trades?
Why is this within a table?
I went to see your character and for a moment I read necromancer as nekomancer.
Nice to know~
Lol.We could implement a fine system.
If adventurers cause collateral damage, fine them. Run up a tab lol.
Obviously the goal is to keep everyone broke.
And also maybe more things for people to dump their money on could help. Like renting an apartment or buying a house.
You can always build an orphanage and spend your money for the poor children.![]()
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It's honestly kinda hard to think of much things to consume money tbh... I mean, it obviously depends on each character, but mine has pretty much nothing she wants to buy aside from a temple! xD
So money for the most part for me is worthless regardless of what money sinks are added... >.>
It's always good to have some ways to spend money though~