Kilolo
I'm so kewl
- Joined
- Jul 1, 2019
- Messages
- 419
- Points
- 103
I'm sure we all know what an adventurers guild is. the place where you register and doing a quest designated by the guild. be it a subjugation request or collecting materials.
but what I wanted to discuss here, is how to make an adventurers guild that systematically make sense.
you do know that lots of WN depict adventurers guild with rank system from F to S rank, and they could register as long as they paid with a few days living expenses.
and then your adventurers guild card are issued at the very same day with no problem. then you can start taking jobs as long as it accordance to your ranks.
but the way i see it, those system are not making sense at all.
you can register as adventurer in less than a day just like that? without a strict filtering like that, lots of shady person would register to the guild for surreptitious reasoning.
and giving rank to an adventurer doesn't make sense as well, the higher the reward of the quest, then that means the more urgent it is. there's no reason to restrict your employee to doing a job that would benefit you, as long as they could do the job. that's it. and it's not like being in a higher rank would increasing any monthly salary anyway. because they're practically a freelancer to begin with.
so how do you think is a logical system of an adventurers guild? starting from the top of the organization who fund the whole thing, how they decide the management, how to determine the quest, where's the rewards coming from, logistic stuff, etc.
but what I wanted to discuss here, is how to make an adventurers guild that systematically make sense.
you do know that lots of WN depict adventurers guild with rank system from F to S rank, and they could register as long as they paid with a few days living expenses.
and then your adventurers guild card are issued at the very same day with no problem. then you can start taking jobs as long as it accordance to your ranks.
but the way i see it, those system are not making sense at all.
you can register as adventurer in less than a day just like that? without a strict filtering like that, lots of shady person would register to the guild for surreptitious reasoning.
and giving rank to an adventurer doesn't make sense as well, the higher the reward of the quest, then that means the more urgent it is. there's no reason to restrict your employee to doing a job that would benefit you, as long as they could do the job. that's it. and it's not like being in a higher rank would increasing any monthly salary anyway. because they're practically a freelancer to begin with.
so how do you think is a logical system of an adventurers guild? starting from the top of the organization who fund the whole thing, how they decide the management, how to determine the quest, where's the rewards coming from, logistic stuff, etc.